Survival Stats
Survival Stats introduce environmental realism.
They do not define combat strength, they define whether a creature can endure the world.
Survival Stats
| Stat Name | Range % | Description |
|---|---|---|
| Physical Resistance | 0-100 | Reduces incoming physical damage |
| Food | 0-100 | Hunger level, affects regeneration and mood |
| Drink | 0-100 | Hydratation, required for faster stamina recovery |
| Body Temperature | 0-100 | Exposure to cold/heat, penalties outside safe zone |
| Oxygen Reserve | 0-100 | Required to survive underwater or toxic areas |
Body Temperature Zones
| Zone | Range % | Status | Effects |
|---|---|---|---|
| Frostbite | 0%-10% | Near-fatal freeze | Severe damage over time, movement crippled |
| Chill | 11%-25% | Chilled | Reduced Stamina regen, slow reactions |
| Hypothermic | 26%-40% | Hypotermia | Slower healing, mild penalties |
| Optimal | 41%-60% | Stable | Highest efficiency |
| Warmth | 61%-75% | Overheated | Reduced stamina, minor fatigue |
| Heatwave | 76%-90% | Hypertermia | Health drain, attack penalties |
| Inferno | 91%-100% | Vision failure | Rapid health loss, blackout risk |
Oxygen Reserve
When your oxygen reserve reach zero, you will start losing 10 HP per second if you don't get out of the water or toxic area quickly. You may use Air Potion to get more oxygen and let you survive.
Food & Drink
COMING SOON
Work in progress
