Cleric
Uses the Codex of Chivalry
Unlock Requirements
Cleric Core Skills
Skills
| Value | Skill |
|---|---|
| 100.0 | Chivalry |
| 100.0 | Healing |
| 100.0 | Parrying |
| 100.0 | Magery |
| 100.0 | Focus |
| 100.0 | Resist Spells |
| 100.0 | Anatomy |
👉 Total: 700.0 Skill Cap
Stats
| Value | Stat |
|---|---|
| 100 | Strength |
| 80 | Dexterity |
| 45 | Intelligence |
Variants
The Cleric is a holy warrior focused on defense, healing, and sustained combat.
Variants replace specific skills to maintain the 700.0 skill cap.
Tank Cleric
A defensive frontline support focused on survivability.
Skills
| Value | Skill |
|---|---|
| 100.0 | Chivalry |
| 100.0 | Healing |
| 100.0 | Parrying |
| 100.0 | Macefighting |
| 100.0 | Magery |
| 100.0 | Focus |
| 100.0 | Resist Spells |
👉 Replaces Anatomy → Macefighting
Stats
| Value | Stat |
|---|---|
| 110 | Strength |
| 80 | Dexterity |
| 35 | Intelligence |
Dexxer Cleric
A more aggressive Cleric with faster attacks and offensive pressure.
Skills
| Value | Skill |
|---|---|
| 100.0 | Chivalry |
| 100.0 | Healing |
| 100.0 | Fencing |
| 100.0 | Magery |
| 100.0 | Focus |
| 100.0 | Resist Spells |
| 100.0 | Anatomy |
👉 Replaces Parrying → Fencing
Stats
| Value | Stat |
|---|---|
| 90 | Strength |
| 110 | Dexterity |
| 35 | Intelligence |
Codex of Chivalry
The Codex of Chivalry generates Sparks through combat actions.
Sparks are gained by:
- Dealing damage
- Supporting allies
- Sustaining combat presence
The Codex uses a 5-slot system:
- 3 Core Abilities (always active)
- 2 Bolt-On Abilities (customizable)
Core Abilities
| Name | Effect |
|---|---|
| Divine Bastion | Creates a defensive shield reducing incoming damage. |
| Judgment Cry | Weakens nearby enemies, reducing their effectiveness. |
| Divine Nova | Releases a burst of holy energy dealing area damage. |
Bolt-On System
The last 2 ability slots can be filled with Bolt-On abilities, unlocked based on your skills.
👉 You can equip only 2 Bolt-On abilities at a time, even if you unlock more.
Chivalry Bolt-Ons (Pure Cleric)
Unlocked through Chivalry:
| Requirement | Name | Effect |
|---|---|---|
| 90.0 Chivalry | Sanctified Armor | Increases physical and magical defenses at the cost of mobility. |
| 100.0 Chivalry | Holy Bastion | Enhances your shield and adds a healing effect over time. |
Tank Bolt-Ons (Macefighting)
Unlocked through Macefighting:
| Requirement | Name | Effect |
|---|---|---|
| 90.0 Macefighting | Bulwark | Greatly reduces incoming damage for a short duration. |
| 100.0 Macefighting | Guardian | Redirects part of damage taken by allies to you. |
Dexxer Bolt-Ons (Fencing)
Unlocked through Fencing:
| Requirement | Name | Effect |
|---|---|---|
| 90.0 Fencing | Zeal | Increases attack speed and healing efficiency. |
| 100.0 Fencing | Purge Strike | Removes negative effects and deals bonus damage. |
Hybrid Possibilities
You can combine Bolt-Ons if you meet the requirements.
Examples:
- Sanctified Armor + Bulwark
- Zeal + Guardian
👉 This allows flexible Cleric builds between support, defense, and offense.
Codex Progression
The Codex of Chivalry can be leveled up through combat by defeating monsters and participating in combat.
The Codex will only begin to gain experience once Chivalry reaches at least 80.0.
Before that, it remains at Level 0, providing only its base effects.
Codex Leveling System
- Each Codex has a maximum of 10 levels
- Each level grants 3 points
👉 Total points available: 30
Important Notes
- Total skill cap is 700.0
- Variants replace skills, they do not add new ones
- Only 2 Bolt-On abilities can be equipped at once
- Bolt-Ons unlock at 90.0 and 100.0 skill thresholds
- Core abilities are always active
- Codex progression is tied to combat activity
- Hybrid builds are fully supported
