Mage
Uses the Codex of Arcana
Skills
| Value | Skill |
|---|---|
| 100.0 | Magery |
| 100.0 | Meditation |
| 100.0 | Evaluating Intelligence |
| 100.0 | Wrestling |
| 100.0 | Inscription |
| 100.0 | Alchemy |
| 100.0 | Resisting Spells |
Codex of Arcana
The Codex of Arcana allows the Mage to use special abilities by generating Sparks.
Sparks are obtained by casting spells — the more mana you spend, the more sparks you gain. They also have a passive gain of 1 spark every 10 seconds.
The Codex uses a 5-slot system:
- 3 Core Abilities (always active)
- 1st Magery req. 60.0
- 2nd Magery req. 70.0
- 3rd Magery req. 80.0
- 2 Bolt-On Abilities (customizable)
Core Abilities
| Name | Effect |
|---|---|
| Arcane Surge | Increases spell damage temporarily. |
| Mana Burst | Deals area damage consuming mana. |
| Echo | Repeats the last spell at reduced power. |
Variants
The Mage can evolve into advanced variants based on skill selection.
Summoner
The Summoner has full control of creatures and can exp creatures via the Summoner Tome. To use and exp the Tome you must have your Spirits Lore skill at least at 80.0.

Skills
| Value | Skill |
|---|---|
| 100.0 | Magery |
| 100.0 | Meditation |
| 100.0 | Evaluating Intelligence |
| 100.0 | Wrestling |
| 100.0 | Spirit Speak |
| 100.0 | Spirits Lore |
| 100.0 | Resisting Spells |
Necromancer
Skills
| Value | Skill |
|---|---|
| 100.0 | Magery |
| 100.0 | Meditation |
| 100.0 | Evaluating Intelligence |
| 100.0 | Wrestling |
| 100.0 | Necromancy |
| 100.0 | Spirit Speak |
| 100.0 | Resisting Spells |
Bolt-On System
The last 2 ability slots can be filled with Bolt-On abilities, unlocked based on your skills.
👉 You can equip only 2 Bolt-On abilities at a time, even if you unlock more.
Arcana Bolt-Ons (Pure Mage)
Unlocked through Magery:
| Requirement | Name | Effect |
|---|---|---|
| 90.0 Magery | Overcharge | Temporarily boosts spell scaling and increases damage output. |
| 100.0 Magery | Phase | Reduces incoming damage and grants brief spellcasting protection. |
Conjuration Bolt-Ons (Summoner)
Unlocked through Spirits Lore:
| Requirement | Name | Effect |
|---|---|---|
| 90.0 Spirits Lore | Summon Spirit | Summons a temporary magical entity. |
| 100.0 Spirits Lore | Empower | Increases summon damage and physical resistance. |
Necromancy Bolt-Ons (Necromancer)
Unlocked through Necromancy:
| Requirement | Name | Effect |
|---|---|---|
| 90.0 Necromancy | Soul Drain | Caster drains life from enemies and converts it into mana. |
| 100.0 Necromancy | Raise Minion | Reanimates a corpse into an undead servant. |
Hybrid Possibilities
You can combine Bolt-Ons from different specializations if you meet the requirements.
Examples:
- Summon Spirit + Soul Drain
- Empower + Raise Minion
👉 This allows highly flexible hybrid Mage builds.
Codex Progression
The Codex of Arcana can be leveled up through combat by defeating monsters and casting spells.
The Codex will only begin to gain experience once Magery reaches at least 80.0.
Before that, it remains at Level 0, providing only its base effects.
Codex Leveling System
- Each Codex has a maximum of 10 levels
- Each level grants 3 points
👉 Total points available: 30
Important Notes
- Only 2 Bolt-On abilities can be equipped at once
- Bolt-Ons unlock at 90.0 and 100.0 skill thresholds
- Core abilities are always active but a minimum skill value is required
- Codex progression is tied to combat activity
- Hybrid builds are fully supported
